This is mostly just to reboot the server, but I may as well push out a few of the minor changes we've made so far.
This update's changes
- New Glass Ranger asset
- Elite Scrolls increase mob counts per wave when difficulty is increased high enough (check tooltips)
- Can only set referral codes within a week of account creation
- Mantis Shrimp equipment now also requires mystical driftwood
More Details on WIP Stuff
- Currently entirely rewriting the login system entirely to make it more robust and better at handling multi-platforms. This is primarily a technical task, but it should also improve the logging in experience immensely for people who play on multiple devices (i.e. mobile, steam, etc.)
- Lots of improvements to Skilling/Production that should smooth out pain-points and make gameplay more consistent and enjoyable. Includes several reworks as well as more content!
- So many technical updates. Just an absolute mess of them. Each one takes about a week just to get started, a week to fix obvious issues, and then a week of fixing edge cases, and that's just the optimal timeline.
- "Combat 3.0"; taking a huge look at the current state of combat and all the features that have been slowly added and reconsidering everything. This is very early (still design notes phase), but the basic goals are to make every combat style feel AND sub-style unique and viable (even in non-optimal zones) as well as ensuring all the recent combat mechanics and features are available throughout the progression instead of only properly existing in the content it was introduced with.