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Patch Notes
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Getting Started

Mostly Fixes

update main image

0.22.2a

  • Rework how monsters consume buffs to match the behavior of players (consume at end of action loop instead of immediately); this fixes some inconsistent behavior when monsters use AOEs
  • Made the season warnings larger

Coming Soon^TM

  • Reworks to how you obtain skilling dungeons
  • Lots of misc. technical improvements and clean up
  • Steam client playtest

Fixes

  • Fix some missing images and paths for monsters
  • Enhanced Stun debuff from 99% accuracy cap to 99.99% so it "skips" the attack of raid bosses more consistently
  • Fix agility cap in UI
  • Fixed saving invalid loadout
  • Fix Fishing Mastery II description
  • Extended the Pre-Launch ending again^again^again

UI

  • Remove equip button for cosmetics
  • Notification when you're below the global flood limit now says what level you need to begin chatting
  • Show personal donation per shrine tier
  • Formatting some enchanting xp

Balance

  • Elites in the Lava Maze quest count for more progress than normals
  • EKLB higher up front crystal scale crafting cost, but removed entirely from augmenting/researching with void ammo cost going up slightly
  • Lance now uses 1 mith/iron/styg instead of just 5 styg, also uses less obby glass (10 -> 2)