0.22.2a
- Rework how monsters consume buffs to match the behavior of players (consume at end of action loop instead of immediately); this fixes some inconsistent behavior when monsters use AOEs
- Made the season warnings larger
Coming Soon^TM
- Reworks to how you obtain skilling dungeons
- Lots of misc. technical improvements and clean up
- Steam client playtest
Fixes
- Fix some missing images and paths for monsters
- Enhanced Stun debuff from 99% accuracy cap to 99.99% so it "skips" the attack of raid bosses more consistently
- Fix agility cap in UI
- Fixed saving invalid loadout
- Fix Fishing Mastery II description
- Extended the Pre-Launch ending again^again^again
UI
- Remove equip button for cosmetics
- Notification when you're below the global flood limit now says what level you need to begin chatting
- Show personal donation per shrine tier
- Formatting some enchanting xp
Balance
- Elites in the Lava Maze quest count for more progress than normals
- EKLB higher up front crystal scale crafting cost, but removed entirely from augmenting/researching with void ammo cost going up slightly
- Lance now uses 1 mith/iron/styg instead of just 5 styg, also uses less obby glass (10 -> 2)