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Magic Catastrophe Rerun

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0.22.0b

  • Fix some madness messages in general
  • Add some sanity caps to some enchantments
  • Enchantment Procs setting set to false by default on madness leagues
  • Toned down a few madness specifics (it's still chaos spam, I just reverted some of the early boosts)

0.22.0a (and previous bug fixes)

  • Researcher of the Past disabled (it was not meant to be accessible and gave a key on every action lol)
  • Fixed double using tokens
  • Fix some more edge case group issues
  • Elite Scrolls / Dungeon Keys do not announce and do not count towards +25 quests/achievements
  • Fix being able to gift bonds to people who are already subbed
  • Disabled a handful of monster-only buffs from madness since they have no effect on players (and if they did they would make players beyond absurdly OP)
  • Fix DOT Dealer UI display
  • Technical improvements for combat defender/attacker stuff
  • Fix Easily Enraged not working as intended
  • Technical improvements to health refilling
  • Optimized and consolidated notifications
  • Fix madness messages going into General
  • Madness decreases slower
  • Maxing a skill gives 2 hours of a buff (up from 1)
  • We will manually add a bunch of buffs after this update goes live
  • Magic Catastrophe Rerun now has access to gem packages and sealed scrolls like normal IM league

Magic Catastrophe Rerun

We will be running the much beloved Magic Catastrophe season again!

As a refresher, the Magic Catastrophe season focuses on granting a ton of random buffs from the Shrine. Additional buffs can be gained by completing various milestones, such as completing a Master level quest/achievement or getting the max level in a skill.

This season snowballs HARD and the buffs it can give can reach incredibly absurd levels; it will not be uncommon to log in and see a random skill has >10k effective level or one of the combat styles has become effectively immortal for a few hours.

The rerun will be Ironman only, sorry market moguls!

Also, it will use the new XP scaling formula in use in the Pre-Season season (which will continue to run in parallel with the new season).

Bonds

Bonds are being introduced in this update!

Bonds are a way to gift a month of IS+ and the standard monthly plat to another community member, similarly to something like a Twitch Subscription. To celebrate our most charitable members, sub gifts are announced in the chat (though you can choose to gift anonymously)!

Gifter get a fancy new icon to show their charitable spirit with a few different tiers, mirroring the icons given from donating or getting referral tiers.

Please don't use this for Real World Trading, that's against the rules and we can see it :)

Fixes

  • Fix Illegal Gun Parts image
  • Fix hunter gatherer node UI
  • Correct crit damage in tooltips
  • Fix dupe status text + other status text issues
  • IS+ Shrine notification dot + setting
  • Fix referral plat sometimes not being added
  • Fix Wand of the Phoenix having the wrong critical type
  • Fix combat hiscores not using the latest username for a character
  • Fix RC guide talisman blurb
  • Fix Overgrowth applying to Totems
  • Fix market button for items without a vendor value
  • Fix group related crashes

Balance

  • Nerfed Hunter Gatherer frequency boost so it's not Old Superheat, Foraging edition
  • Affinity clash is now additive rather than multiplicative, i.e. 2 vs 0.7 = 2.3 instead of ~2.86. This improves the smaller differences (1.4 vs. 1.2 = 1.2 instead of 1.17) but keeps large ones from maxing out quickly
  • Raised global max difficulty in zones from 30 to 50
  • Raised cap for keys/dungeons to +40 from +20
  • Weaker fire spells now use Lesser Overheating instead of Overheating
  • Reduced Boar and Wolf melee defensives from 1.4 to 1.2
  • Significantly reduced dodge chances for non-elite elves
  • Elves are now slightly weak to piercing and slashing damage
  • Cannon base attack speed changed from 3.4 to 4.4 since range has several options to increase attack speed
  • Bag of Holding proc chance per strength lowered from 33% to 15% (this means a max bag of holding is no longer a guaranteed proc, but a 45%
  • Deep Pit encounter now has a unique demon with bonus mining related drops
  • Increased chance to generate prismatic extract in cooking by ~10%

New Stuff

  • DOT Dealer enchant, increases DOT damage multiplicatively up to a cap
  • Easily Enraged talents, gives a chance to enrage when struck and damaged
  • New UI for determining a zone's intended style and level range at a glance