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Fixes, QoL, UI, Woah

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New Idlescape Plus QoL Perks

With new clients around the corner, we're porting a few of the Quality of Life features that have generally been relegated to being implemented by scripts. In this update we're introducing a basic idle notification as well as a notification for empty farming plots.

Balance Changes

Early game monster stat tweaks:

  • Chicken, Cow, Rat, and Goblin have had their overall base defensive stats boosted so that they're still really easy to beat, but low/mid tier gear get a more impactful kph increase
  • Guard has lost 3 resistance and gained 9 agility
  • Milita has lost 5 resistance and gained 8 agility
  • Black Knight has gained 40 agility, 38 protection, and lost 10 resistance

Gargoyle Crafting recipes are now available at level 60 crafting. They use Infernal Dust, Iron, Mithril, and Runite Bars plus their respective base obsidian counterpart to craft. Gargoyle drops have been replaced in Dark Vault with Infernal Dust.

Battleaxe Rebalance - massive buffs so it can fill the role of slow, heavy hitter better:

  • Min hult mult 0.25 -> 0.28
  • Max hit mult 1.0 -> 1.25
  • Slashing affinity 0.75 -> 1.1
  • Wrath and War is now a proper one handed battleaxe and has been restatted to have t85 battleaxe stats; this means a slight reduction in damage, an increase in accuracy, and the ability to use it with a shield (like the upcoming infernal shield, they pair together quite nicely!)
  • Added the Gargoyle Battleaxe, both craftable and from transform

Ladle stat rebalances-

  • Ladle - base +25 cooking +1.5 per aug, changed from +10 and +3
  • Searing Ladle - +40 and +2, from +20 and +4
  • Golden Spoon - Bonus of +5 per aug reduced to +4

Other stuff-

  • All damage over time effects now scale with their base stats with this formula: (style damage stat / 5000) + (style mastery level / 1000) + ((style affinity - 1)/100)
  • Fish Bait can now be crafted with Raw Tigerfish, Raw Tuna, and Raw Sharks
  • Living Wood Wolf now drops Cooking Shards

M A G I C

  • Pendant of Virulence now contributes to Living Death and has a new Virulent Plague ability, which is between Lesser and Greater Miasma abilities in damage
  • Living Death now requires only 4 pieces to get strength 2, new tier of 6 pieces for strength 3 available. Rescaled to make the first two strengths a little weaker, but the new strength is very strong if you focus on it. This means you can get Living Death strength 2 with any weapon combo!
  • Master of Flames - 3 piece set bonus, +10% int and fire affinities, doubles DoT of the Master of Flames ability from Mantle of Flame
  • Ancient Ice Age - 3 piece set bonus, +10% int and ice affinities, 10% chance per strength to apply 3 stacks of Ice Prison 3 (debuffs agility by 30% and prot/res by 15%)
  • Ancient Ring and Token now have the Frostbite ability which does a decent chunk of damage (upfront + DoT) as well as the Frostbite debuff which reduces Prot/Res by ~45%
  • Third Eye ability from the Enlightened Parchment (legendary ability scroll, drops in the same areas as apocalyptic ritual); basically a huge +damage stance for magic at the cost of damage taken
  • Grasp Heart ability from Necromancer's Cowl which does triple damage to enemies below 33% hp, or 25% otherwise. Also applies the Heart Attack debuff that reduces enemy damage output by a decent chunk.

New Stuff

  • Quest and Achievement progress can be shared in chat
  • Militia Quiver, crafted at level 15 and gives 1 strength of quiver
  • Rune Bag, crafted at level 15 and gives 1 strength of rune reserves

Bug Fixes

  • Season Claiming being finnicky should be resolved
  • The Shrimp Aberrant encounter now counts as a dungeon/elite encounter for highscore and profile display purposes, making it possible to showcase it
  • NGIM do not gain XP in gathering skills. This is not retroactive, unfortunately.
  • Deviant Shrimp Studier now requires the correct achievement to unlock

Coming Soon

  • A bunch of Infernal weapons and a new dungeon that drops them / their materials
  • More unique equipment that come early in the game progression