What's happening at IS?
The business stuff is done. Prepare yourself.
What's next?
We will re-run the Magic Catastrophe season next week (dropping on either Monday or Tuesday, depending on how much work it takes to make sure everything is working right when we turn it on internally)
Balancing Changes
This is based on a list of specific concerns from the community!
- Buffed shapeless scythe abilities a bit
- Lowered overheating cap from master of flames from 30 to 12 (that's still a lot)
- Decreased augmenting cost for dwarven adventurer backpack
- Critical Strike additive chance bonus decreased from 2.5% to 1.5%, but the additive multiplier to damage is up from 2.5% to 3%. This is to make Crit Strike less of a perma-pick for every single weapon and more of a way to enhance critical focused builds.
- Buffed Naga drops since CL isn't represented by a dungeon; 4x more scales, 2x more junk
- ALL mantis shrimp armor give +2 dmg stats per aug. It's raid gear!
- Added a Cannon pity craft (and reduced base transform chance)
- augmenting/researching xp scales with the item's augment level
- Early fibers drop in larger bunches, aquamarines drop in bunches
- Mining locations target ores/mats now drop in bunches, rune slate moved a bit from spires to higher level zones
- Foraging Elder Logs drop in bunches, Spriggans can now drop elder logs
- Danger Zone elite chance increased from 1/25 to 1/10 (this massively increases Elder Log production, btw)
- Runecrafting divisor from 30 -> 40, Runecrafting base from 3 -> 4, talisman ownership gives 2 FREE runes
- hunter gatherer foraging enchantment, gives access to small and rare hunting nodes while foraging
- overgrowth enchantment for farming, lets you double your base experience and yield for a plot on harvest at the cost of 5x the initial setup cost
Fixes
- Fixed some enchanted armory waves not spawning enemies in groups
- Time spent looking for nodes counts for shards in fishing/foraging
- Dangerous encounters now also count for shards
- Fixed some technical stuff related to laggy chest openings
- Fix UI scrolling in some elements
- Fix runecraft/weaving action queue
Misc
- Simplified the dwarven engineering calculation
- New tooltips from CharacterMood!
- Drawer is toggled when clicking on a name
- Action Queue tab is now hidden in settings
- Overhauled the technical parts behind some group handling; please report any strange group behavior!
- Overhauled handling of platinum; please report any bugs if you run into any!