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Getting Started

Magically Magical

update main image

Fixes

  • Militia Sling actually uses the janky sling icon
  • Fix slag affix setting the amount instead of adding
  • Fix socket reconnection issues
  • Improve client authentication handling
  • Adjust action start and ID checking to reduce errors on doing things
  • Fix loadout item matching field issues
  • Consistent Chef UI element should only appear when Consistent Chef is active

Combat

  • Decreased agility of elves moderately
  • 6 new melee debuffing abilities, 3 from books and 3 from talent
  • 1 new spell from a book
  • 2 new ranged debuffing abilities, 1 from book 1 from talent
  • Massively buffed DOT scaling from stats. This scales with the DOT boosting sets to make them a lot better
  • Almost all attacks with rune costs have been given a chance to apply a relevant debuff; check tooltips! Melee/range chances to apply are much lower than magic; most magic spells have guaranteed debuffs for the higher level spells and decent chances for the spammable spells

Skilling

  • Smithing Mastery II swapped Metallurgy to Forge Maintenance since metallurgy uses breakpoints of 2, making it generally not useful in this state
  • Nerfed min/max rolls for all loot within Slate Spires to reduce its effectiveness in very high level mining
  • Reintroduced the fairly small base prospecting chance in Mining; currently it is worth ~10% of 1 normal Prospecting level and does not cost runes when it successfully hits

WIP

  • New tooltips from CharacterMood if it's reviewed and merged before update goes live