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Getting Started

Balancing Fun + New Stuff

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Steam News

We've sent in another build for review based on the latest round of feedback. Currently, they have given us feedback on our trailer (they want more gameplay), more microtransaction integration notes, and want us to fill out / provide some more boilerplate legal forms

Balancing Fun

  • Agility Scaling v3:
0 agility = 0.5x dodge effectiveness
50 = 0.96x old, 1.09x live, 0.96x new
100 = 1.42x old, 1.41x live, 1.39x new
200 = 2.33x old, 1.75x live, 2.16x new
300 = 3.25x old, 1.93x live, 2.81x new
400 = 4.17x old, 2.04x live, 3.34x new
  • Berserk ability buff changed - Increases damage in/out by 15%, increases threat by 150%
  • Greater Aim now uses a nature rune, backstab gets piercing affinity, demonic protection targetting issues fixed
  • Fix farming shard log capitalization
  • Fix the chain of calculations that result in weird decimal health values
  • Clarified Critical Chance/Mult text, all chance shown as %, all mults shown as x
  • Necromancer armor augment cost rebalance- from 6 elder cloth and 5 aquamarines to 2 chaos, blood, and death runs, 7 elder cloth, and 1 aquamarine
  • Fix mercs getting more than intended from healing enchantment

New Stuff

  • Militia Sling and Shaman staff are now dropped, craftable, and are quest rewards
  • New and updated guides from Feylos
  • Forgotten Souls now require "Soul Fragments", they are dropped in batches from the enemies that currently drop the various Forgotten Soul weapons and are now used to craft/augment Forgotten Souls
  • Lore Contest Winners content added into the game! Several new stories, a new quest, and a new achievement
  • Resume progress bar in UI (smiths rejoice!)