I'm actually mostly recovered as of posting these patch notes, it's just a bad head cold.
You might be logged out when this update goes live due to changes in the login process, just log back in like normal.
Misc Changes
- Update critical related UI to show multipliers consistently
- Changed how we handle user tokens so that you aren't logged out when swapping browsers / clients (like using steam vs. browser!). This is kind of WIP and is subject to change to accomodate unforeseen client issues
- Mark channel as read if it is activated
- Ancient Air Amulets now come with Finesse 2 by default
- Pre-Launch just extended til the end of the month because STEAAAM
Ability Changes
- Lesser Magic Bolts now have their respective accuracy scalings (Fire, Ice, Nature, Blunt, Slashing, Poison
Added 22 new combat abilities that are gained by investing some talent points into their relevant talents: 7 new talents that unlock 2-3 abilities per. Generally these cost 2 talent points and require only mastery 1 in the related skill.
The new abilities are heavily focused on fulfilling specific niches such as buffs for yourself and your party, debuffing the enemy, chance based de/buffs, and testing out having abilities scale differently off of criticals.
New abilities and general descriptions:
- Poison Arrow - ranged attack that applies a DoT, scales okay
- Double Tap - ranged attack that hits two targets, scales well
- Thunderclap - Low damage Lightning AOE (5 targets) that has a 50% chance to stun enemies on hit, scales okay
- Chain Lightning - Mid damage Lightning AOE (2 targets) that has a 50% chance to stun enemies on hit
- Greater Chain Lightning - High damage Lightning AOE (5 targets) that has a 50% chance to stun enemies on hit, scales well
- Smoke Bomb - Very low damage Range AOE (3 targets) that has a 50% chance to blind enemies on hit and gives self camouflage
- Critical Strike/Shot/Bolt - 5s cooldown almost auto-attack that has a 1.5x crit damage mult
- Take Aim / Greater Take Aim - Range self buff that grants crit strike; can be used by any style tho so might be worth investing in regardless of damage type
- Stone Skin Self / Stone Skin Party - Double protection and resistance on self/party
- Backstab - melee attack with 100% crit chance and +1x (i.e. 1.3x -> 2.3x) crit multiplier. has half base accuracy but scales well on accuracy so you can offset the accuracy debuff
- Headshot - same as above but for range
- Demonic Protection - grants demon skin to your party and self
- Mirror Image - grants hard to hit to self on cast
- Berserk - technically a melee self buff, grants enraged 3 (HUGE dmg buff) and does self damage. Can be used with any style, similarly to the crit strike abilities above. hopefully not too OP
- Lesser / Greater Soul Theft - grants short lived soul stealing (lifesteal on hit) to self/party
- Magic Missile - quick, low damage, but absurdly accurate magic attack that somewhat scales
- Disintegrate - very strong single target chaos spell that scales really well and does double crit damage
- Cone of Frost - low damage ice AOE (3 targets) that applies ice prison on hit (makes enemies take a lot more dmg)