0.21.12a
- Fix Log Maul Affinities
- EKLB now has hitmults, 0.25 min -> 0.3, 1.0 max -> 1.2
- Monster defense level now scales by 0.05x per difficulty; i.e. at difficulty 10 monsters have 1.5x defense. This boosts their base defensive rolls for accuracy checks
- Rebooting the server to try and resolve some backend issues that have popped up
Steam News
We're currently in the process of merging the Steam branch with the latest version of the game. This is a very long, very tedious process. That said, the manual conflict resolution is nominally completed and all that's left is making sure no human error snuck its way into the merge, or any wacky automated stuff breaking. The Steam review has found even more things that need addressing; there is a problem with some installs not being able to access the register page from a fresh account and the ever annoying microtransaction integrations that have been narrowed down to only two remaining issues (one of which is literally just us selecting a checkbox).
Fixes / Tweaks
- Loadout copy equipment unequips empty slots
- Remove focus check for marking read messages
- Increment queue count for augmenting/researching
- Hide existing messages on block
Combat Changes
- Add crafting/augmenting recipes for Goblin Club, Demon Tooth Spear, and the Log Maul
- Ancient Ice Age now only applies on a magic attack and has an enchantment proc activity log message when it applies
- Reduce the massive augment cost for necromancer weapons
- Careful Criticals rebalanced so it only increases crit by 1.5x instead of 2x
- Adjusted Shrimp Stinger affinities; Piercing, Slashing, and Range are all now 1.2 (Range down from 1.5)
- Witchhunter Handgonne Piercing affinity down from 1.22 to 1.11
- Personal Cannon Piercing affinity down from 1.5 to 1.4
- Elven King Longbow Blunt and Slashing affinities up to 1.1 from 0.5
- Elven Royal Leggings Nature affinity upped from 1.03 to 1.1
- Elven Royal Tunic Nature affinity upped from 1.03 to 1.15
- Elven Royal Hat now has 1.2 Nature affinity
- Elven Royal gear getting massive Nature affinity instead of Piercing/Slashing to incentivize using the EKLB specifically
- New agility scaling- better under 100 agility, then diminishing returns instead of pure linear gain (they intersect at ~100 agility for 1.4x effectiveness each. at 200 agility new scaling is 1.75x instead of old's 2.33. at 300 1.93x instead of 3.25x. at 600 2.17x instead of 6x)