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Pre-Launch Season and Even More Talents

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0.21.0d

  • Fix Processing Tutorial heat step needing to be done 10 times, instead of burning 10 heat once
  • Fixed some server crashes
  • Improve consistency of farming quest tracking when enchantments kick in
  • Farming quest progress can come from replanting instead of the first plant attempt
  • Improved automatic quest handling of missing steps when new steps are added or progress requirements change. This should unstuck anyone that was stuck with the tutorial changes.

0.21.0c

  • Fixing Processing Tutorial heat step
  • Significantly decreased the crafting cost of fishing tools' legacy components (nets/rods/etc.) with only barely increased driftwood costs to compensate
  • Moved the end of Pre-Launch to end of Sept so people know it's not ending in 2 weeks, even if it ends before end of Sept
  • Fix augment counter duplication

0.21.0a/b

  • All Dungeon Mastery achievements give combat related talents, the original talents will probably be repurposed to relevant skilling dungeon achievements
  • Farming Master achievement
  • Revamped tutorials to be smoother and a better new player experience. This may result in weird step progression or missed out rewards for mid-progress steps or completed tutorials, unfortunately :(
  • Adjusted sources and chances for GUNS (more things make them, better chances as well)
  • Adjusted some aug costs that were exorbitantly compared to other similar items
  • Cows can drop Hide
  • Adjusted T1/T2 craftable weapon costs to be significantly lower for easier early game access to multiple styles
  • Achievements can be selected to get more information about their rewarded talents, if applicable
  • Fix some marketplace field matching shenanigans

Pre-Launch Season

This is primarily a test season for the new experience formula curve and making sure there's no obvious problems in the progression that have gone overlooked. This season will run until 1.0 officially drops (the end date will be updated) but probably won't get any fancy mechanics. This is essentially a way to pre-plan your progression, test the new early/mid game without seasonal mechanics making things crazy, and get some more event tokens when 1.0 releases.

There will also be a unique icon for reaching a total level of 800 to show that you were one of the first to play the 1.0 balance system, and potential for Community Stars based on feedback or Bug Icons from bug reports!

Balance

  • All talents have had their costs re-evaluated compared to their actual power, intended power, and usage in high level gameplay. Overall this has resulted in a reduction of cost for a majority of talents, with a focus on niche talents becoming more viable as potential side selections without losing out on the "meta" picks.
  • New 'Quick Study' enchantment: Inferno but for enchanting, requires 92 enchanting to craft and is intended to be a mid/late game enchantment to boost enchanting speeds
  • Reduced augmenting/research cost for Scythes
  • Can smash Giant King's Jewels into Giant Scraps
  • Added a new Naga only wave to Corrupted Lands at mid+ difficulty

New Gear

  • Added guns. Maybe try researching things

New Talents

  • Obsidian Forgery
  • Dwarven Refinement
  • Forest Cleaning
  • Smithing Grandmaster
  • Smithing Legend
  • Bulk Cooking
  • Pungent Runes
  • Augmentation Afficionado I and II
  • Cooking Grandmaster
  • Cooking Legend
  • Wild Magic I, II, III, and Master
  • Snowman
  • Fleet Fungi
  • Tea Break
  • Runic Racing
  • Deflection
  • Gold Leaf Cook
  • It Belongs in a Museum
  • Rough Seas Fishing
  • Oil Rig
  • Shrimp's Blessing
  • Giant King's Vitality
  • Vault Hunter
  • Prismatic Power
  • Shrimp Aberrancy
  • Goblin Recipe Book
  • Dark Alloying
  • Seeds of Doubt
  • Experienced Hunter
  • Demonic Architecture

We're now up to 21 Gathering Talents, 82 Combat Talents, and 58 Production Talents!

Quest / Achievements

  • Added some new Elite and Master achievements for Smithing, Cooking, and Magic. Gave some achievements some special "mastery" talent rewards.
  • Added some non-combat options for completing a few quest steps in the main storyline. No more combat softlocks (hopefully)!
  • Added 11 Dungeon Mastery achievements that have some pretty nice rewards