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July 23, 2024

Beta 0.20.9

Patch Note

Steam When?! Raids?!

update main image

0.20.9d

  • Fix combat queue not working with some of the latest changes to combat wave handling
  • Show loading status when booting the game
  • Ancient Chaos Talisman now has augmenting and researching requirements
  • Fix an inconsistent crash on load for clients when initializing globals
  • Shrimp raid bosses renamed to thematically match their stats
  • Adjusted stats of shrimp raid bosses to reduce the hard requirements for certain builds since it's not particularly intuitive
  • Fixed on-hit debuffs sometimes affecting friendlies when casting group buffs
  • Combat abilities with rune costs have had their cooldowns significantly decreased across the board; the magic wave clear spells (Apocalypse and Ocean's Wrath) are now faster to cast as well
  • Shrimp raid 1 hit KO mechanics have been swapped to 1 huge hit that is survivable with decent stamina and a long lasting damage over time that is also survivable if you don't get combo'd out to reduce the chances of bad RNG being a complete run ender
  • Smithing will not complete if any of the required item counts come back as 0 or negative
  • Smithing enhancement and maintenance capped at 30% (30 strength)

0.20.9c

  • Improve shrimp set descriptions
  • Upgraded Zedge to T65 (up from T50), better stats, req 65 atk and str, slightly faster, now an epic rarity item to reflect its new strength level
  • Ancient Chaos Amulet - dropped in Shrimp God dungeon, comes pre-enchanted with 'Voidblessed' which enhances all Chaos affinity abilities
  • Buffed Shrimp God's Hunger scaling for 4 and 5 count sets
  • Adjusted Shrimp God immunities to be less RNG centric

0.20.9b

  • Fix total level calculations; you may need to get a level or mastery level to recalculate them if it doesn't automatically refresh it on server restart
  • Fix some dungeon end cases resulting in the wrong outcomes
  • Zero Edge has been moved up from Uncommon to Rare
  • Increased Shrimp weapon stats to T92 from T85. Speed decreased from 2.4s to 2.3s.
  • Fixed some issues with the new shrimp sets not applying the right stats, fixed descriptions
  • Shapeless Scythe benefits from 'Desolation of the Void' set bonus. This may be too strong, need feedback here.

0.20.9a

  • Mantis Shrimp gear is properly tradeable
  • Hardcoded max group size raised to 10
  • Misc. text fixes + improved backend logging stuff

The "First to X" announcements are not retroactive, so they're announcing whenever someone reaches those milestones. Once someone achieves them, they won't announce anymore for that league! Default = Mainscape

Socials

We're setting our Socials back up, finally! Come follow, sub, like, or whatever the social calls it!

It may be a little empty now, but we're working on getting stuff added!

Technical

  • Rewrite of our experience system. Right now it will primarily mean an improvement in how experience and levels are handled, but in the future we may testing new experience formulas that move away from the existing Runescape one.
  • The updated login handling has been brought to live; since everyone probably playing on the web client, barring a few test clients, this will mean just better handling of logins, improved 2fa behavior (like the QR code actually loading), and more robust character interactions (de/activating).
  • The Steam client is now functional and proper internal testing has begun; once Steam approves the client we'll start asking for non-staff testers!
  • The DPS Dummy is now a normal zone and won't throw weird errors if it's initialized during a server reboot
  • Dungeon leaderboard tracking has been reimplemented fully, leaderboards soon^tm
  • First to milestone (i.e. first to 99) has been reimplemented fully
  • Improved handling of prolonging
  • Purged the remnants of Soulbound mechanics from the codebase since it's unused and just bloat

UI

  • Added smthing, ammo, and chest filters to the inventory
  • Madness Altar descriptions made more descriptive
  • Action Queue tutorial hidden if you are not able to complete it
  • Adjusted combat UI to show parties larger than 5 better
  • New Elven gear assets! They will appear for all existing elf gear, though it's intended to only be the royal elf gear once more assets are produced.
  • Dead players/mercs now turn grayscale and become transparent
  • Elite scroll aug cost UI

Combat

  • Adjustments to conversion enchantments: now represented in tooltips and removed the nerfing of base affinities
  • Slightly decreased offensive combat XP gain. Attack XP divisor increased from 35 to 40. Style XP divisor increased from 15 to 25. Constitution XP divisor increased from 25 to 35. Defensive XP gains are untouched.
  • Swapped level requirements for platebodies (now just def) and chainmail (now str and def)
  • Gave magic and range reqs to relevant forgotten soul weapons
  • Adjusted debuff stack caps or added them where there were none to avoid perma-debuffs
  • Low level shrimp gear has new set bonus

Raid?!

Beyond the Edge is releasing today! It is a 10 person dungeon that REQUIRES the party to engage with ALL major combat mechanics to complete it. You probably can't brute force it without mind boggling madness buffs active. If you remember Rise of Info from the pre-refactor, it's similar to that, but in our new system.

This raid includes an alternate way to craft the Shrimp Whip, Stinger, and Scepter, as well as introduces the new T85 Mantis Shrimp set that is a hybrid head, torso, legs, gloves, and off-hand set. What makes it customizable is the fact that it comes with 5 new set effects that turn on depending on which pieces you have equipped. For example, you can combine the Whip and Stinger to get both the Melee and Range DPS set bonuses at once, or something crazy like the Scepter and Shield for Magic DPS and Tank bonuses! You may want to turn on compact tooltips if you plan on using them, though!

The intended difficulty of the Raid is "hardest in the game" with the intended strength of the new gear being "very strong hybrid potential, much easier to maintain than 1 endgame set per style, but potentially not as strong as a full investment single style set."

The new Mantis Shrimp set assets are placeholder recolors, besides the gloves.