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Season 2 Ironman

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0.20.5a

  • Fixing some fun crashes that are related to higher player counts than our test environments
  • Magic Catastrophe Ironman properly see the Madness status icon
  • Fix missing quest image
  • Making the crushed gem crafts available to everyone
  • Fix loadouts looking for soulbound items

Season 2 Ironman Launch

It's like a soft-relaunch of S2, but Ironman! Woah! This mode will share the timed buff madness changes with normal S2, though everything else will be league specific even if the mechanics are still the same. It also benefits from Global Buffs?!

New Augmenting System

The main gamemodes will now be moved over to the new augmenting system! You can read more on the previous patchnote: https://www.idlescape.com/news/beta-0-20-0

New Stuff

  • Added the elite corrupted elder tree for the corrupted enemy group
  • Added a couple more lore books
  • Mastery announcements in madness leagues also proc the madness maxed skill buffs

UI Changes

  • Tweaked Market UI to make it more user friendly and overall improved
  • Lava Maze Combat Quest descriptions and rewards updated

Balance Changes

  • Adjusted the latest lava maze quest - underground maze is a valid location and rewards have been buffed mildly
  • Moved Dwarven Manufacturing Pendant to the Dwarven Research Station instead of the Academy gathering dungeon
  • Infernal Strength set bonus massively nerfed; now it provides +1% dmg when under 20% hp due to overlap with talents
  • Bound Anger talent strength doubled (up to 1.1x -> 1.2x)
  • Unbound Rage talent strength nearly doubled (up to 1.25x -> 1.4x, 25% def aff loss -> 40%)

Bug Fixes

  • Fix marketplace item filtering
  • Fix item jiggle in inventories
  • Fix referrals not working when your first created character was deleted

Technical Things

  • Stop sending empty inventory update messages
  • Improved some lock timing consistency
  • Adjusted transaction handling and recovery to hopefully reduce number of lost items
  • Mind essence is awarded at the end of combat waves to reduce the number of transactions during each combat action

Known Issues

Since Season 2 launched there have been intermittent reports of transactions failing and items not being rewarded when they should have been; we've narrowed down what is happening but we don't yet know why it's happening. If this happens to you please make a bug report on Discord with as much detail as possible about what you were doing, if you had a group or were solo, if you have any of the inventory related settings (auto-vault, auto-tacklebox, etc.), or anything else you deem pertinent, thanks!