0.20.4a
- Clear All notification button only on the first one
- Unnest mobile quest button
- Fix elite scroll aug cost
- Over-overload prereq of ammunition overload
- Fix forgotten madness crafting conversion recipe
- Only spawn mercs on first action
- Ported existing enchanting affixes to S2 system
- Added some new Lorekeeper icons for Lorekeepers!
- Fix referral system getting angry when trying to claim your first set of rewards
- Improvements to referral UI
- Three new lore books
- Corrupted creature bestiary entries
- Lava Maze main story quest, a couple combat quests, new gathering achievement
- Improved mobile marketplace UI
- Updated chisel vendor costs
- Manually fixed the Shrine buffs for this week, it's automatically handled for next shrines
Referral System
Introduced a new referral system! Everyone is assigned a code and can designate one person's code as their referrer. At 3 major gameplay checkpoints you can claim rewards that affect the whole server as well as both you and your referrer personally.
Right now there are 3 tiers:
- Tier 1, 500 total level - Global +50% XP for 30 mins (Intuition 10)
- Tier 2, 1000 total level - Global hours of +50% XP and +20% Non-Combat Action Speed (Intuition 10, Empowered Haste 10); 200 plat for referrer and referred
- Tier 3, Maxed - 2 hours of Global +50% XP and +20% Non-Combat Action Speed; 400 plat for referrer and referred; the new 'Friendly' chat icon
There is no cap on the number of people you can refer, in fact, there is a special unique icon for having 5 people you refer maxing one of their characters. Your referral code is account bound, not character bound.
Promo System
Added support for promo codes. There aren't any yet, but it's implemented!
Madness Tweaks
- Removed band-aid fix for strength capping, now it is once more uncapped
- Tweaked how madness rolls; theme should change roughly twice a day
- Maxing a skill gives a very strong short-lived buff with a chance to swap theme
Technical Changes
- Fixed a cause of lag when handling changing global buffs, most impactful when there are lots of buffs, like in madness
- Reworked how actions are saved, making behavior more consistent across the board; mostly fixes inconsistent errors related to enqueueing actions
- Market listings are removed when a market enabled character is made inactive
- Improve some market list/offer behavior
Bug Fixes
- Reverted Cooking changes that made the action stop a lot more than intended
- Fixed shrine donation levels sometimes being lost; this is unfortunately not retroactive so the current shrine might still be a little wonky but after that it'll be fine
- Fixed Swift Agony one shot kills not rewarding any experience
- Fixed not being able to remove overflow queue actions from your action queue, such as when IS+ expires and your action queue length is reduced
- Shrimp Bauble now properly transforms into its Cracked variant after 10 augments in S2 augmenting system
- Fixed some icon issues when refreshing and shrine hiscores
Balance Changes
- Farm Blitz now requires Cooking mastery 6
- Scrapped ability books give dust on break instead of item scraps
- Added forgotten weapon conversion recipes since they no longer transform in S2 augmenting
- Shrimp Scraps droprates and amounts rolled increased from dungeon, cache unchanged
- Decreased cost to augment shrimp weapons in S2
- Titanic Gauntlet only requires one successful augment to transform
UI Changes
- Made the descriptions of several enchantments and affixes more verbose and clearer
- NGIM Chat Mastery star fixed
- Crafting lock cover properly covers the whole element
- Fix S2 augmenting showing two scrolls when it should just be one
- IS+ now mentions that it gives +3 action queue count and +3 hours of action queue time
- Added a 'Clear all' button to Notifications when there are more than one active
- Item Tier is now explicitly shown in the item tooltip, if relevant
- Show effects of augmentation afficionado in UI
- Added the Buff Madness icon, not distributed yet
- Match loadout combat zone order
- Show correct affix clear cost in UI
- Combat Loot activity log messages now note when a loot booster resulted in finding something additional as well as when double and triple loot rolls proc
- Adjusted number input coin position
New Items
Charged and Inert Heat Stones, you can craft charged heat stones with heat, some fire runes, and an inert heat stone. The inert stone can be purchased from the general shop or found while refining. The charged stone can be burned (opened, it's actually a chest for technical purposes) for heat or traded. Tradeable heat?!
Mastery Talents
- You can now buy 3 full mastery respec tokens every 30 days for 100m each, this will probably be discontinued before the 30 days expires as we are investigating changes to the talent system, so the final value of these tokens are essentially speculative.
- We are investigating changes to the system to make it less painful and restrictive while still maintaining the notion that you are spec'ing into a specific build. Have any ideas? Make a feedback post!