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Improvements and Fixes

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0.20.10a

  • Make sure live build actually uses the right augmenting cost check; fixes recently updated aug cost items (khaast, skilling sets) not being able to be moved to augmenting queue
  • Clear offer enchant strength if no enchantment is specified
  • Crash fixes when under intense load

Steam Update

For those of you following the dev-blog on Discord, you may have seen the Idlescape client being downloaded by Boohi! We're in the process of ironing out the kinks related to build creation and distribution as well as continuing work on integration details. In other words, things are actually on schedule?!

What happened to season?!

Someone was cheating and causing the massive positive feedback loop so we had to manually reset it, sorry :( I'll manually reset the shrine costs once the update hits

Client Fixes

  • Fixed the crashing on load issue for some devices
  • Game URLs are consistent now
  • Number inputs should use the same component everywhere
  • Improved globals handling overall
  • Tweaks / improvements to shrine material value display and quest rewards display
  • Improvements to character activation and creation

Server Stuff

  • When changing your username it becomes reserved so it can't be immediately taken by someone else. This may be put on a time limit in the future.
  • Fix some global buff stacking issues
  • Revamped how whispers are stored, this will result in old whispers potentially being lost, so save them before the update if you want to keep them!

Game Things

  • Skilling Sets have had their augmenting and scrapping costs revamped; their shard costs have been dropped to 1, but they will now require a mix of various materials from their related skills. This should significantly increase the availablity of outfit augmentation and mildly increase the demand for some items.
  • Hands of Khaast have gotten their own augmenting and scrapping costs instead of being a copy of the modified diving gloves.