This last week we've been focusing on making lots of recipes a lot more sane in the new systems as well as allow much more granular control of resources used. For example, we're removing a few redundant resources and adding conversion recipes, such as the heavy variant resources in ranged crafting, or adding partial resources like breaking down gems or bars into fractional items that would be used in recipes instead. This way we can use something like 25% of a single gem instead of requiring a full gem for every attempt.
Other areas of progress are Talents! We've been working on designing some unique and powerful talents for y'all to use. Currently there are 60 planned talents so far with 37 of them implemented and in testing.
Here's a bunch of the talent names, you might be able to tell what they do from the names alone: