Progress Update
Next major update progress is coming along nicely; however, everytime a major feature gets completed it becomes obvious that another major feature that works well with that one should probably also get fully implemented so that things don't feel half-baked. This has happened 4 times now! This latest feature creep is going forward with the enchanting rework we've been discussing for nearly a month at this point since there is a fair amount of overlap with it and affixes that smooth out the experience and relieve a lot of pain points in gameplay. Expect some dev-blog teasers when we get around to working on the UI!
Bug Fixes
- Added some behavior to unstuck players when groups break
- Friendly abilities always hit, as intended
- Fix some misc. crafting related issues
- Don't consume deep fry stacks while prepping
- Fixed regal might and nature's sanctuary calculations applying to the wrong stats
UI Changes
- The controversial gold UI for xp has been swapped back to blue.
- Improved some general shop components; now supports 'enter' to confirm
- Added information about special scaling costs for augmenting when relevant
- Fixed hiscores on mobile
- More topbar changes and improvements
- Improved vacation token description to note that is a one-time effect consumable
Balance Changes
- Gave NGIM a bunch more misc. gathering resources from drops
- Talismans increase rune output by 1
Technical Stuff
- Began some of the migration for combat stats handling, this is primarily an optimization and technical step
- Added incremental loot logging, this is an optimization
- Easter Eggs