0.12.0a
- Chaos Crest gets tongs enchantment override slot, down to 3 enchantment slots
- Disabled some of the stat tracking as some other work in progress systems are causing it to lag the server a lot
- Fixed an auto-eat issue when server is lagging
- Minor UI fixes, rounding issues primarily
- Several item image, description, and stats fixes
- Mysterious bait now gives between 50 and 200 stats to make it useful
- Whetstones now benefit from endless ammo enchantment
- Ammo accuracy multiplier now works as intended
- Offline progress sorts properly, like chests
- Massively improved logging for errors related to transactions and buffs
Most of the fixes / additions made it into last week's update in the 0.11.9a-d versions, but here's the remaining set!
Bug Fixes / Improvements
- Added auto-recovery logic to group handling which should resolve potential soft-locks caused by desync
- Improved Group Chat's handling, should stop leaking into other channels by using the existing ActivityLog handling
- Fixed issue that caused critical strike to not calculate into stats like other enchantments
- Sort chest contents by item ID (legacy sorting)
- Showing player currently registered email in the input box in settings
- Password recovery process more streamlined + enhanced UI
- Tool enhancements for mods
- Centered the button in the loading wheel state when logging into the game
- Backend improvements for finding faulty code
- Fixed /help command not working
- Fixed /discord command not working
Gameplay Changes
- Obsidian gear can be recycled into obsidian glass at a 1:1 ratio
- Adjusted/added high difficulty waves so that there are significantly more elite fights while pushing difficulty
- Added and fixed some descriptions of items
- Trimmed lots of the group log spam
- Current Wave or Waves Left, Difficulty shown in the combat heart component instead of in logs
- Combat Bar update- popup to confirm running away, moved the chicken button, added/updated combat stats tooltips
- Buffed ranged ammo, added melee whetstones as an optional melee consumable ammo type
- Slightly increased time to weave fibers (+500ms per tier)
- UI properly reflects that RC effective level decreases time to RC/Weave
- Efficiency now works for fiber weaving
- Significantly decreases the augmenting costs for dungeon keys; they no longer use their relevant fragment in their aug costs
- Ice Stones (aug mat) renamed to Frost Shards to avoid confusion with Ice Stone (junk)
- Aqueous Chunks and Frost Shards now drop from Ice Giant + Elite Variant
- Boars and Wolves now drop crystal scales rarely
- Elven gear can now be recycled into crystal scales
- Elven Armor has been renamed to Elven Heavy Armor
- Elven Light Armor has been added, it is crafted w/ Elven Heavy Armor + Crystal Scales
- Elven Hat has been renamed to Elven Hood
- Elven Hat is now a new item, it is crafted w/ Elven Hood + Crystal Scales
This is intended to give rangers a proper end-set of gear that affords bonuses to all their specific stats (agil, dex, affinities, etc.)
- Added the second tier of Ranger's Grace (+40% agil) and Dextrous Shot (+30% dex)
- Slightly decreased the base effect of Ranger's Grace (+30% agil -> +20%)
- Conversion recipes between Aqueous Chunks and Frost Shards
- Basically all endgame uniques have crafting recipes now; both the base item and their crafting material drops in combat so a portion of the unique items have to consume some gathered materials to become a usable piece of equipment, adding some more demand for high end gathering materials